

SYSTEM_GRAPHICS_SHARED_VRAM SYSTEM_UNKNOWN SYSTEM_GRAPHICS_VERTEX_TEXTURE SYSTEM_SUPPORT SYSTEM_GRAPHICS_CHIP Intel(R) HD Graphics Family SYSTEM_STORAGEĝ:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 931.511GB SYSTEM_FREEDISC_SPACE 713.251GB SYSTEM_STORAGEĜ:\ SYSTEM_HARDDISK_DRIVE SYSTEM_TOTALDISC_SPACE 475.612GB SYSTEM_FREEDISC_SPACE 299.922GB SYSTEM_LANGUAGEĞnglish (Regional Setting: English) SYSTEM_CORE_NUM SYSTEM_CORE_LOGIC 8 SYSTEM_CORE_PHYSICS 4 MyDocumentĝ:\Users\sebas\OneDrive\DocumentsįINAL FANTASY XIV - A Realm RebornĜ:\Program Files (x86)\SquareEnixįINAL FANTASY XIV - A Realm Reborn Language 1 Region 2

My windows 10 is up to date, and nvidia drivers also. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Game is launching with DX9, but fail to launch with DX11 ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V).

The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
